native cod_set_user_recoil_eliminator(id, value, type = ROUND, weapons = FULL);
True to enable bonus, false to disable
Bonus type, valid types are:
CLASS - for class
ITEM - for item
ADDITIONAL - static bonus
ROUND - until round end
DEATH - until death
DAMAGE_GIVEN - until player damage enemy
DAMAGE_TAKEN - until player is hurt
Weapons in 1<<CSW_* format or FULL for all weapons.
Sets player recoil eliminator bonus value.
Weapons can be bitsum, for example bonus for both M4A1 and AK47: (1<<CSW_M4A1)|(1<<CSW_AK47).
This function has no return value.